Overview
Last updated
Last updated
Easy Multiplayer's Messenger Tool offers a versatile alternative to Netcode for GameObjects RPCs. It’s designed to be accessible from any class, making it ideal for manager classes that need to share information without requiring a NetworkObject. This tool also provides benefits like automatic serialization of nearly any data type, and it allows clients to send messages directly to each other without the need to manually set up a Client 1 -> Server -> Client 2 system.
Feature | Messages | RPCs |
---|---|---|
Netcode For Gameobjects (v1.6.0+)
Newtonsoft Json
I recommend for you to take a look at the concept page first than the rest!
Ease of Use
Very easy
Decent
Redirection
Yes
No
Complex serialization
JSON, automatically
Bytes, manually
Dynamic/Generic Calling
Yes
Optional
Performance
Good
Great
Bandwith Usage
More
Less